There's been a lot of talk on this blog and the Alter Aeon Forums about a new Necromancer class. Official work on it started about a year and a half ago, and up until about three months ago pretty much everything that was done was under-the-covers structural stuff.
Once all the infrastructure was in place, I started hitting spells and skills really hard. In the last three months I've implemented about 50 new spells and skills, some with rather exotic (compared to other spells and skills) features.
And finally, two days ago, the first ever Alter Aeon class expansion was officially unveiled. Necromancer is now live on AA!
Some of the available spell and skill groups for necromancers involve:
- creating animated entities of various sorts
- raising your own undead
- summoning demons for fun and profit
- using dragon teeth as powerful spell components
- blood skills involving your own blood
- controlling undead and demons
- soulsteal and other spirit-based spells
As always, a full spell at skill list can be found on the Alter Aeon Spells and Skills pages.
One of the crowning features of the new class is the minion system, which allows high level necromancers to create and manage several minions at once.
The class plays very differently from any of the others, and is looking like a great addition to the game. There's definitely still some balancing issues remaining, but for now it's looking extremely solid. Further, it's downright fun for me to play. I wish I had more time to do so.
Wednesday, November 3, 2010
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