Showing posts with label assholes. Show all posts
Showing posts with label assholes. Show all posts

Tuesday, April 6, 2010

Leading by Leading

If there's one thing I've learned over the years, it's that public debate about radical new game features is seldom a good thing. It's not the players don't have good ideas; it's that vocal minority groups serve to deadlock and kill otherwise good ideas.

This reminds me of the Knesset in Israel. They have so many fanatic fringe groups that it's virtually impossible to get anything done.

On March 16, I globally removed and disabled permanent player killing. I didn't post about it, I didn't request for comments; I simply did it, and waited for the fallout.

There wasn't any. Or rather, the people who would have made a big deal of it were unable to do so - there was no way to invoke righteous indignation from the population by blowing things out of proportion. Propaganda doesn't work when people can try it for themselves and say, "no, that's not true".

The next day, I changed the way magic resistance works for players. I've been wanting to do this for over a decade, but never felt like it would be appropriate. Fallout level? Again, very little. Again, largely because the bullshit espoused by the vocal minority was quickly killed by players simply trying things for themselves.

I like this idea of leading by leading instead of leading by consensus. Decide what to do, make it happen, just be prepared to clean up the mess afterward. It's not that I'll never mess up, but it's definitely easier to apologize and fix it than to debate it up front.

Sunday, March 22, 2009

Statistics can lie

Today's topic is the Alter Aeon "asshole" detector. We've had code in the game for years that tries to do a rough estimation of how big an asshole people are, and after multiple years of tweaks and updates, we have something that produces pretty valid results that correlate spectacularly with bad behavior.

The problem is that it correlates with the wrong bad behavior.

Take a look at the following asshole numbers:

10.249 Demon
-1.848 Cow
-6.941 Woem

In this example, Woem is a very well-liked socialite, and is known for being a nice, helpful person. At the other extreme is Demon, who currently holds the top seven slots on the all-time asshole list. As of this writing, he has no competitors for top slot.

However, Cow is the real problem here. This guy is a real asshole, and is extremely discriminatory toward blind players (and other groups.) I have considered several times explicitly flagging him as an asshole. Both fortunately and unfortunately, most of his bad behaviour happens on private or clan channels that I don't or cannot monitor - fortunately it stays away from the general population, unfortunately it festers and breeds hatred in his social circles.

After thinking about it for a while, the explanation appears to be related to spam. Demon, and his predecessor Gamlin before him, are both prolific and irritating spammers. They would both constantly pester people and spam channels with inane and generally low-brow conversation. Even I have ignored them for periods of time simply to stop the stupidity and prevent them from bothering me. On the other hand, I cannot recall ever having ignored Cow.

The overall point is that people feel free to ignore spam because it's meaningless, irritating, and usually undirected. On the other hand, ignoring the purveyor of a pointed, directed and possibly malicious attack seems like a bad idea. If I wouldn't do it, why would I expect anyone else to do so? Cow remains off the asshole list because people don't dare ignore him. He's too dangerous.

Somehow, I need to find a way to either counteract this, or allow people to mark or flag assholes. This is of course the age-old problem of automated board moderation, and I don't expect there to be an easy answer.

On the plus side, the current algorithm could simply be renamed the 'spammer factor' instead of the 'asshole factor'. At least then people wouldn't have misconceptions about what it meant.