Showing posts with label xml. Show all posts
Showing posts with label xml. Show all posts

Monday, January 12, 2009

More xml

The ongoing XML saga continues, with updates to the code to properly escape the font color tags and the addition of the wholist at http://dentinmud.org:8080/xml/wholist.

Beyond that, the main web pages got another facelift, and I think I'm done propaganda blitzing for a while. That gets old real quick.

Time to try to get some bug fixes into the server and the client if time permits today.

Friday, January 9, 2009

xml xml xml

I really hate that hitting enter while in the title bar automatically posts, even if the post body is empty.

Today, I added support for XML dumping of player data via the web interface. This was at the request of the player Cu, whose XML data can now be seen at http://dentinmud.org:3004/xml/players/cu. The idea was to export various player statistics so that he could dump it into a database and do databasey things with it; in short, a third party app using AA data.

I really dislike XML, but I like this plan. I also hope to export other data, hopefully without compromising the game itself, so that more things can be done with it.

This reboot also brings in a handful of minor changes to newbie sends and the email command, but more importantly it brings in a major change to area checking. We now have code to check linkages between areas and figure out how far off in terms of relative position they are. This should help us line up the world and get things to be a little more grid-like.

This gridlike preparation is in anticipation of graphical maps in the dclient.

In other news, there's a bunch of presentation/toolkit bugs in the client, pointed out by various people. Some of them do not look easy to fix.