I've been lax over the last few days with regard to getting much of anything done. On the plus side, Morpheus ran a system event for Halloween which the players seemed to enjoy. It was hard on him though, as there were some hitches (including a minor problem with teleport not working on the magic pumpkins), but everything worked out in the end. I should have the event log and notices up in the next few days.
In other news, I'm going to start making changes to the strength and dexterity spells. I haven't decided some of the more important implementation details, but hopefully I can come up with something that doesn't generate a lot of fallout. There was a lot of resistance from a handful of the higher level players.
Personally, this kind of resistance makes the game a lot less fun for me. I feel the urge to walk on eggshells all the time, and I further feel like the only changes I can make are those that make players more powerful - anything that involves a minor nerfing of player power, spells, or equipment immediately generates craploads of hatemail. Such is the life of an implementor - balance the needs of the game against the fun of the players, and hopefully manage both.
It's all the worse in that sometimes I find (or more often finally get around to) fixing something that is broken, only to find out that two thirds of the players use it religiously and are willing to raise hell if it's removed (or fixed.) It can really cramp your ability to get anything done if you actually care about the player base.
Monday, November 3, 2008
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