Part of the reason I've been talking about automatic room and area mapping is to improve the AA client. We have a QT based client that works pretty well, but it is fairly crude and primitive looking. We also have issues with new players simply disconnecting instead of trying to learn to play the game, so automapping could go a long way toward helping both.
Most RPG players are used to having an overhead map of some sort, to see roughly where they are. By using the automapper to generate position and placement data, we can integrate overhead maps into the client. At least that's the plan.
I'm researching how to do image handling right now.
Sunday, October 19, 2008
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