Today, I spent a couple of hours play a newbie up to level 10. I went through nearly all of the Sloe quest area, including taking out the vampire and going through uffspigot. I did end up modifying a handful of things along the way, and there's still some stuff that's not the way it should be, but in general it was a pretty fun experience.
I also, for the first time in quite a while, got that weird 'this is actually fun' feeling when I was going through the first part of a new quest Morpheus has been adding. I never really thought that side quests would add a lot to it, but they really improve the feel of the game, and give it a real feeling of depth. I'm going to have to add some more stuff in here along these lines, it's just a matter of coming up with ideas.
(Regarding ideas, this is a reminder to myself to put Varjojen Vir, the Winter Wolf, up in the 16400 rack of northern Ash Mountains.)
The game play was really pretty balanced up to level 10 once I lowered the level of a couple of mobs. The waypoints even seem placed at reasonable locations. One thing I really did notice though is that having to go back to camp to level and learn skills was really quite problematic, because at these levels you might be able to gain five levels in the time it takes to complete a quest (the vampire quest, for example.)
One possible solution to this that I'm kicking around right now is to allow people to level up to ten or so without a trainer. This would make gameplay less interrupted by the need to return to camp and fight your way back to wherever you were. The skills are less important than the levels in my mind.
Either way, this is coming along nicely, and seems more playable every time I go through it. It really needs a few solid 8 hour days dedicated to it to get it ready for prime time; perhaps I'll start doing some of that on Sunday.
In other news, the new client has been on hold for a few days while I take care of other things. This morning, I used the 'upx' executable file compressor on the existing AA client, and managed to shrink it down from 8 meg to just over 2; this should make the downloads much more reasonable for people. I'll watch the client download stats from this point forward. It should be interesting to see if changing the download size actually results in more downloads.
Also on Sunday, I hope to boot in the new intro screen code, warts and all. It should be easy enough to revert if there's a problem, and the best way to find bugs is to open something to the public.
Friday, November 14, 2008
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2 comments:
It's cool you can solo level now. You should update that in the FAQ.
Also I've seen a bunch of typos at different places.. is there a place to log it? For example http://dentinmud.org:3004/faq/5/1 misspells their as thier a few times.
Gfaja,
I'll take a look at the FAQ. Thanks for the tip.
For typos and bugs, just use the 'typo' command. Typos and bugs get logged to a central database that ties the typo to the area you posted it in, and the builders look at them pretty regularly. Byung in particular cleans up most of the typos that noone else owns.
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